This doctoral research investigated the physical, metaphysical, and pataphysical dimensions of digitising the unconscious motion of psychophysiological play.
This work lays the shaky foundation for my post-doctoral research, which refutes everything that came before – and will come after. I misunderstood the logic of the founder of psychophysiology: Heraclitus, the dark riddler.
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Creator: Hellmut Monz
Genre: Doctoral Research
Reanimating the archaic thinking of Heraclitus, Kostas Axelos thought that play animates the world. Yet, the interplay between the play of the world and animation remains underthought. Instead, the digital animator unthoughtfully presses play on the display to display play. While pressing play on the digital display greatly enfolds digital animation technology, it remains underthought in relation to the unpressable play of the world.
This project-based research addresses this tension through asking:
The findings support that pressing play already steers the digital animation display. This forgets the enfolding unpressable play of the physical. Thinking and making digital animation play is either redundant or unthinkable. The discussion proposes the tension of digitism and playtime. Digitism is digital errance, which unthoughtfully errs in displaying play. Playtime thoughtfully errs in paying attention to the physical tensions at play: moving to and fro. The (un)final project,
The contribution dares to suggest play enfolding digital animation display. Yet, by pressing play to display, the digital animation technologist represses play. Based on collecting an animated etymology from thoughtful erring, the research asks digitists to play to err, to play to display.