THE CONSTRUCTION OF ANSTALT­3000

An animation of confusing ontology.

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Published at:
The Wrong New Digital Art Biennale, Online 2016
Ars Electronica, Austria 2015
WRO Media Art Biennale, Poland 2015
Milano Film Festival, Italy 2014
South by Southwest, USA 2014
ASIFA, Austria 2014
Kasseler Dok Fest, Germany 2014
Antimatter, Canada 2014
Animateka, Slovenia 2014
Diagonale, Austria 2013
Glitch Festival, Ireland 2013
Pictoplasma, Germany 2013

Creator: Hellmut Monz
Year: 2013
Genre: Philosophical Animation

CRITIQUE
Critique by Sebastian Höglinger, translated by Lisa Rosenblatt:

“Caught in the wake of an animated pipe system, The Construction of ANSTALT3000 leads down to the limbo of wrong-headed hyper-fiction and even further to the borders of imagination, taken literally – quasi into a latently obscene in-between world defined by counter- and meta-logics. Sounds dodgy? Well, it is: dodgy and frantically clever.

In fragile, billowing, animated scenes, hybrid creatures featuring rather awkward forms confront themselves and their audience with at times bizarrely humorous word, text, and body mutations. God is fabricated as a little digital heap of misery – for the sole purpose of refuting his existence – surroundings and beings deform with a consistent, level timing and in their structure recall both popular gaming scenes and the skit style of early film comedies.

Munz´s only seemingly naïve asylum and its inhabitants, highly complex in their consistent concentration, tell of the process in the title; construction and throwing over: of meanings, spaces, and no least, conventions of communication in the 'digital era'. They thereby have an unmistakable affinity to David O´Reilly´s grandly overflowing cinematic and imaginative worlds. By means of parody (and to serve it), an – at times error affirming – pendant is offered to the commercial-tidy-aesthetics of conventional 3D animation. A universe that pleasurably continues to give birth to itself from its own intrinsic logic and which Munz ends at the physical fusion with already introduced characters – a refreshing symbol of constructed non-perfection, similar to a 'boss' in classical arcade console adventures."

Critique by Andrea Lavagnini:

"'I imagined the imagination of the limit of imagination more or less limitless. But it turned out to be the opposite.' A psychotrance gallop in neurolinguistics, between psychedelic illustrations of Roscher’s monsters and laws of computer programming, between the aesthetic of David O’Reily and the psychoanalytic game, The Construction of ANSTALT3000 is the most ambitious, complex and incomprehensible animated short film that the public will have had the chance to see."
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